A game is basically a structured form of entertaining play, normally undertaken for fun or amusement, and at times used as a teaching tool. Games are completely different from work, which typically is carried out only for remuneration, while art, painting, architecture, photography and sculpture are more typically an expression of artistic or aesthetic components. Games fall into different categories depending on their purpose and the medium with which they are played. For instance, board games are F95ZONE played on a flat surface with a set of marked playing pieces, and have usually already been established as well as being played frequently. Game play includes passing the turns, using each playing piece to move around the board, as well as scoring points based on hits and misses.
Word games like scrabble or hangman fall into this category. Board games like Quiximity or Chutes and Ladders would fit into this category of games. Musical chairs falls under the music board category, as it is an interactive musical chair that can be moved across the board using a set of pegs, while Mr. X and other popular characters from x-box games like Guitar Hero or Dance Revolution also fit neatly into this category. This article will concentrate on educational board games like Quiximity and Chutes and Ladders.
Quiximity is a very popular computer game in which the player has to’scape’ (change the placement of) a small figure from one location to another without letting the figure fall into a random confined space. Whoever plays the game is required to think logically, accurately and quickly in order to succeed. A new player might find this a bit too easy, given that most online computer games require a good deal of ‘common sense’ and thinking ability in order to excel at them. However, a novice can easily get up to speed after playing a few games of Quiximity. The game features a simple logic engine that makes each turn and each space ticked equal to the preceding one and it is through this simple logic engine that the game keeps track of your progress through each level and provides feedback as you move along the game’s path, hence avoiding repetition and making each level an enjoyable and challenging one for everyone playing it.
This popular computer program game has many popular variations and is known for its beautiful, unique and artistic graphics. It was created by Bill Atkinson and was originally intended for the Apple II, but soon found its way onto many different platforms due to the popularity of its graphics. Bill Atkinson left the company that developed this particular game to create a sequel entitled Quiximity: Pirates of the Spanish Main, featuring more advanced technology than the earlier game. Since the release of the sequel players have been clamoring for a game that captures the same sense of creativity and imagination that the original one had, so when it was released in the arcades the next logical step was to port it over to the PC.
In September of 1992, a fan of the game created a petition on the gaming site MetaCafe requesting that a new game be designed based upon the success of Quiximity. MetaCafe was then sued by chris crawford, who is better known as Bill Atkinson, because he claimed copyright and patent rights to the game. He wanted to release a game called Quiximity 2: Pirates of the Spanish Main. Bill Atkinson’s legal representative, Mike Wright, claimed that he met one of the requirements under US copyright law, that the game could not contain any resemblance to any copyrighted material, including but not limited to characters from a film or a book.
Bill Atkinson was successful in his claims and a game was finally released under the name Quiximity: Pirates of the Spanish Main. MetaCafe filed a case against Bill Atkinson, claiming that the name of the game actually infringes on their client’s right to the copyright to the game world and that they have done nothing to encourage pirates to play this board game. The case was put into court and Bill Atkinson lost. The case was lost, however, the man behind the success, Chris Crawford, was undeterred, and today we have seen the creation of a whole new genre based upon the success of Quiximity – the game of Computer Chess.